Games We Can Play

This is a collection of games for playing together and making memories with friends. The list was compiled with ages 5-16 in mind for groups of 6-20. Some games work with smaller or larger groups as well – have a look!

Capture the Flag

Players: 10–20 (split into 2 teams)

Equipment: 2 flags, cones or similar markers

How to Play

  • Divide the playing area into two territories.
  • Designate a jail area inside each territory.
  • Place a flag in each team's territory.
  • Players try to enter the opposing team's territory and steal their flag. If a player is tagged while in the opposing territory, they go to "jail."
  • Teammates can rescue jailed players by reaching them and tagging them.
  • The first team to bring the opposing flag back to its own side wins.

Why It's Great

  • Encourages strategy and teamwork.
  • Allows both younger and older players to contribute.
  • Roles for more and less agile players.
  • Feels like a satisfying main event.
Treasure Hunt Relay

Players: 10–15

Equipment: Small objects (balls, beanbags, or "treasures"), buckets or boxes

How to Play

  • Divide players into 2–3 teams.
  • Scatter treasures around the playing area.
  • Each team has a base with a container.
  • On "Go!", one player from each team runs out, retrieves one treasure, and returns to base.
  • The player tags the next teammate, who repeats the process.
  • After a set time (5–10 minutes), count the treasures.

Why It's Great

  • Simple to organize.
  • Includes running, quick decision-making, and cheering on.
  • Works well with mixed ages.
Sharks and Minnows

Players: 10–20

Equipment: None (cones optional for boundaries)

How to Play

  • Choose 1–3 players to be the "sharks."
  • Everyone else starts on one side of the field as "minnows."
  • When the sharks call "Swim!", minnows run to the opposite side.
  • Any minnow tagged becomes a shark for the next round.
  • Continue until only one minnow remains.

Why It's Great

  • Easy to learn in under a minute.
  • Fast-paced and energetic.
  • Creates lots of excitement and laughter.
  • Gets requests to go one more time.
Dragon's Tail

Players: 10–15 (split into 2-3 teams)

Equipment: A scarf, bandana, or ribbon for each team.

How to Play

  • Divide the children into 2–3 teams.
  • Each team forms a line, holding the shoulders or waist of the person in front.
  • The last player in each line tucks a scarf ("dragon's tail") into their waistband.
  • Teams try to grab the other dragons' tails while keeping their own tail safe.
  • Only the 'mouth' of a dragon can capture.
  • If you let go, your dragon breaks up and you're out.
  • When a tail is captured, that team earns a point.
  • Restart and play multiple rounds.

Why It's Great

  • Encourages teamwork and coordination.
  • Funny and energetic.
  • Suitable for a wide age range.
Human Knot Race

Players: 10–15 (split into 2-3 teams)

Equipment: None.

How to Play

  • Divide players into groups of 5–8.
  • Each group stands in a circle and reaches across to hold two different people's hands.
  • Each hand should hold one hand. No hands should be left over.
  • To keep it challenging, don't hold the hand of the person standing next to you.
  • Without letting go, the group must untangle itself into a circle where each person has their arms at their sides.
  • The first group to successfully untangle wins.

Why It's Great

  • Develops communication and problem-solving.
  • Involves no running or jumping.
  • Gives younger and older kids equal opportunities to contribute.
Everybody's It Tag

Players: 10–15

Equipment: None.

How to Play

  • Unlike regular tag, everyone is "it."
  • Each player tries to tag as many others as possible.
  • When tagged, a player performs a simple challenge (e.g., 5 jumping jacks) and rejoins the game.
  • After 5–10 minutes, count successful tags or simply play for fun.

Variations

  • To make keeping track of scores easy, have each player tuck a bandana or ribbon under their waistband. When you tag a player, you take their bandana.

Why It's Great

  • Nobody sits out.
  • Keeps everyone moving.
  • It's familiar.
Mission Impossible

Players: 10–15

Equipment: A long string or rope

How to Play

  • Create a "laser maze" by stretching strings between trees, poles, or playground equipment.
  • Players must cross from one side to the other without touching any string.
  • If they touch a "laser," they return to the start or receive a time penalty.
  • Time each player or have teams compete to get everyone through.

Variations

  • Blindfold one player while teammates guide them verbally.

Why It's Great

  • Combines physical movement with problem-solving.
  • Encourages teamwork and communication.
Guardians of the Treasure

Players: 10–15

Equipment: Several balls, beanbags, or other "treasures"

How to Play

  • Place all treasures in a circle in the center.
  • Choose 2–3 players to be the guardians.
  • The remaining players are treasure hunters.
  • Hunters try to steal one treasure at a time and carry it back to their base.
  • Guardians can tag hunters while they are inside the treasure area.
  • Tagged hunters must return the treasure and go back to their base before trying again.
  • When all treasures are collected, choose new guardians.

Why It's Great

  • Younger children can succeed through teamwork.
  • Challenging role of Guardian for older children.
  • Lots of movement.
The Blob

Players: 10–15

Equipment: None

How to Play

  • Start with one player as "The Blob."
  • When the Blob tags someone, they join hands.
  • The Blob grows larger and larger.
  • Only the players on the ends of the chain can tag others.
  • The last untagged player wins.

Why It's Great

  • Becomes increasingly chaotic and funny as the Blob gets bigger.
  • Works with mixed ages.